

- #Minimize slowdown pcsx2 emulator how to
- #Minimize slowdown pcsx2 emulator full
- #Minimize slowdown pcsx2 emulator software
- #Minimize slowdown pcsx2 emulator code
Emulator PCSX2 requires just 2 threads so you dont need 8 cores - all you need is 2 cores but they must run at atleast 3ghz. What I don't think Sony emulator would do is to decrease the basic cpu cycle factor by half (to run on ps4 1.6 ghz) ofcourse i'm hoping I'm wrong :)
#Minimize slowdown pcsx2 emulator full
Sure you can run 95% in pcsx2 at full frame rate with full graphical enhancements, but most games have that 5% were more or less fps tanks. What Sony could do is with inside knowledge make their emulator more consistent. Sure maybe we don't always need to do all steps but then again I assume that each step only consumes 1 cpu cycle.Īs history shows you have ~10x increase in cycles demanded by PCsx2 emulator (333MHz EE to ~3ghz x86) if I remember correctly something similar ratio was with PS1 emulator. Thats another layer of instructions for B to run.
#Minimize slowdown pcsx2 emulator software
Then we have execution in parallel of different threads (EmotionEngine has 2 execution units) and you have to align data flow between them to mimic the hardware (consoles don't necessary have software checks - they are optimized for fixed hardware). ad another instruction for result correction. Then you have funny thing as that math does not align between A and B. Now A is different instructions therefore you convert A instructions into B thats 2x execution cycles right there.
#Minimize slowdown pcsx2 emulator code
Then in theory you can pass A instructions to B and code fgets executed correctly at native B speed. Ideal scenario - cpu A is the same architecture as CPU B If it actually were emulation they could have fixed those problems. Deinterlacing, along with the blur and the lag that it introduces, are inherent design flaws. A bug is when you have your PS3 running every second pixel backwards, that's what the PS3 was doing to PS2 games at launch and it got fixed. The engineering behind their solution was faulty to start with. Let me tell you a secret, here in emulation section you are getting better results than a PS3 running PS2 games. That my friend is shit, and is what guarantees that only my PS2 or my PC ever runs my PS2 games. all PS2 games lag by 64ms when played on any PS3. I'll quote if you're too lazy to click a link, but please read it this time.

Maybe you missed it so I'll link you again: It's also delayed by 64ms and blurry as hell. Oh the FPS is perfect and it doesn't jump anywhere at all.
#Minimize slowdown pcsx2 emulator how to
If true, it doesn't necessarily mean that PlayStation Now will never stream PS1 or PS2 games, but having an emulation solution as well would give Sony options on how to sell pieces of its back catalog. This is all based on the word of an anonymous source, so take it with a grain of salt. The effect would be something like the "HD remasters," but with the upscaling performed through the emulator to save developers the trouble. The company is said to be actively pursuing this emulation strategy, with some new upscaling tricks to keep the older games from blurring. Since Sony already has already made emulators for PS1 and PS2 games on the PlayStation 3 (and PS1 games on Vita), the company reportedly thinks the PlayStation 4 could easily handle it too. According to the report, Sony has plans to go a more conventional emulation route for PS1 and PS2 games, possibly with some HD enhancements similar to the PS2 rereleases we saw on PS3. It's starting out with streaming PlayStation 3 games, and a rumor is circulating that Sony has other plans for the PS1 and PS2 legacies.Įurogamer reports that a "well-placed source" says only PS3 games are planned to stream through PS Now. PlayStation Now beta invites are going out, heralding what seems to be the start of Sony's backwards compatibility plans for PlayStation 4.
